However, on the whole it's not a big distraction given the static, turn-based nature of gameplay. Expect a few lurches into 50s during alpha-heavy moves, and very rarely much lower. The 1080p frame-rate mode exists for a reason of course there are occasional drops in the normal mode - always relating to big skill attacks. It also returns us to where we were with Yakuza 0, albeit combined with all the newer rendering techniques of Judgment. The vast majority of gameplay unfolds at 60fps, whether it's city travel, or most of combat - which makes the need to push resolution down to 1080p for a perfect lock almost redundant. There are no visual differences between the three options otherwise, and it ultimately boils down to resolution and frame-rate targets and 1440p60 is a dependable middle ground. Normal mode is the obvious choice for the best experience. The idea is it takes the resolution down even further than the normal mode, in a bid to smooth over some of its performance drops. Lastly, we have the frame-rate mode this returns us to a fluid 60fps - though the resolution drops to a native 1080p in this case. Meanwhile, resolution mode aims for a native 3840x2160 but does so with a half-rate refresh, busting down the action to 30fps (with rare frame-pacing issues). The trade-off for not going for a true native 4K is that everything targets 60fps with full v-sync. Tackling normal mode first, Series X renders this at native 1440p, with no dynamic resolution scaling. Three modes are on offer: normal, high resolution and high frame-rate. A first look at Yakuza: Like a Dragon, as presented on Xbox Series X. Similar to Dirt 5, the studio's answer to the great next-gen question is simple: it's all down to user choice in how that extra horsepower is utilised. The cost of this upgrade came via performance being lowered to 30fps on console: even on PC, the Dragon Engine is challenging to say that least, while PS4 Pro targets 1080p30 and often can't maintain its performance level. Designed from the ground up for PS4, it gives vastly updated animations on characters along with physically based rendering and advanced lighting. It makes a welcome leap away from the series' usual focus on Tokyo to lend new leading man Ichiban Kasuga a fresh canvas and obviously, it's a good jumping on point for newcomers to the series.Īrriving on Series S and X this year, the developers have good cause to tap into their existing Dragon Engine, as introduced in Yakuza 6, Judgment and Kiwami 2. The city that sets the stage also sees something of a revolution we see Like a Dragon move to a newly-rendered district of Yokohama for this outing. In fact, by selecting moves from a skill list, it gives the studio license to really go all in with some of the most over-the-top ideas yet in the series. It's Yakuza broken down and rebuilt, but, crucially it all works the menus are clearly laid out, and it's a welcome change of pace. Enemies can interrupt a move, based on location - though direct movement is out of your control. Player positioning factors in during battle too: running past bikes can cue an extra attack. You can assign jobs to each team member, giving every character stat boosts and nerfs, or different abilities. The engine fundamentals are the same as Yakuza Judgment before it, and so world exploration will be familiar to Yakuza fans, even if the move to turn-based battling adds a layer of strategy we've not seen before. In truth, the shift from brawler to a turn-based format has turned out to be seamless enough. The move into RPG territory is a bold one. The preview build we have concentrates on chapter five - some way into the game, but with enough progress to get to know the new cast and the Yokohama setting. Interestingly, Like a Dragon is already available in Japan for PS4 only, but the upcoming Western release turns to all formats at once - including Xbox Series S, X and PC (though curiously, PS5 is delayed to next year). But does it deliver entirely on all counts? And to what extent is this making the most of Series X for launch? It also lands on Series X with clear boosts over existing consoles: adding 4K support, offering 60fps, and also hastening its loading times. It's a time for overhaul, and this is the series' most daring reinvention yet. Developed by Ryu Ga Gotoku Studio, Like a Dragon - also known as Yakuza 7 in Japan - moves to experimental new ground by replacing the usual 3D brawling mechanics with turn-based RPG battling. Yes, much like our recent preview of Dirt 5, it seems Series X's lineup so far has a trend towards giving players more ways to play - and that's no bad thing. Yakuza: Like a Dragon has Sega's much-loved series taking to the new generation in style, an Xbox Series X launch title that offers multiple ways to tap into its power.
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